Plotting

This page is your one-stop shop to pitch ideas to the mods, propose an event, or ask questions about things you’d like to do in the game. Every plot post will also have a Q&A section for this same purpose, but this one’s more for your general ideas and permission.
NPCs and factions, monsters, and locations can be suggested on their respective pages. Feel free to ask questions here, but we may send you to the page proper to officially submit it.
As a refresher, we’d like to be consulted for the following types of plots:
✧ Giving your character a prestigious, influential, or extremely privileged job
✧ Working for City Hall in any capacity
✧ Plots that would impact other players/large portions of the setting
✧ Plots that would damage or destroy public locations
✧ Interactions with major mod NPCs
✧ Killing any NPCs
✧ Plots that attempt to bend setting mechanics (taming a monster, leaving the boundaries of the map, experimenting magically with Shadows, etc - these are not forbidden but we’d like to know what you’re doing so we can give you some results)
So, what can we do for you?
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We'll also provide you some other stuff if you like, if you give us a couple days to get some things together. What's Miller been looking into about the incident?
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(and of course, take whatever time you need to get things together on the mod side of things ♥)
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- There are definite patterns in personnel moving between the locked-down chemical plant and other Styx facilities. Trucks, too, as though they were trying to move things out of the plant in a hurry.
- Persistent digging will link Styx personnel to several prominent local drug dealers. It seems that as far back as September, they were supplying local dealers with new and untested "product" to sell.
- There are also paper trails showing large payments made around the time of Project Widowmaker. These largely vanish into cash and it's unclear who they went to, but they are marked "contractors" in the ledger.
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