Locations
A non-comprehensive list of locations in and around the city of Requiem. More information will be added to these entries as locations are established, fleshed out, or changed.

(Click to enlarge)
The city of Requiem circles City Hall for about a 40 mile radius (80 miles diameter.) The Wilds are roughly 20 miles beyond the city walls, and this "pocket" of Limbo is more or less a circle of about 100 miles diameter.
The Underground | The Wilds

Central District
Requiem’s bustling “downtown,” with busy streets, crowded sidewalks, and searing neon skyscrapers. Along with many other offices and businesses, the Central district is home to City Hall, the police, the courthouse, and other municipal services.
Requiem City Hall
The beating heart at the center of Requiem, this ostentatious palace is where all the magic happens (allegedly.) The 99th floor serves as Mayor-Queen Niesha’s office, home, and temple, where the weighing of souls takes place (allegedly.) The 98th-3rd floors are all empty, inaccessible voids (allegedly.) The first two floors hold city offices, namely the Bureau of Soul Affairs, whose helpful staff work round the clock to clear up the influx of lingering Souls (allegedly.)
That’s not just a turn of phrase either. The lobby, waiting areas, and BSA offices are full of unusual clockwork mechanisms: spinning gears, ticking hands, and number displays in dozens of languages both Earthly and un. Clocks can be found all over the walls, hanging from the ceiling, even built into the architecture in a variety of sizes. They all display different times, and some even have their hands moving in the wrong direction. Thankfully the “ticks” and “tocks” are perfectly aligned, or it’d be enough to drive even a wraith completely nuts. The caseworkers all sit in cubicles around the first and second floors, and the sole enclosed corner office belongs to Raymond.
At the back of the building, clearly visible in the open-concept office space, is an illuminated elevator made of sparkling, otherworldly crystal. This is the only way up to Niesha’s office/temple, and nobody but her–not even the wraiths– has ever used it. Souls called up to meet Niesha simply vanish from the waiting room and appear before her at her whims.
Requiem Police Department - Main Precinct
Walking into the RPD feels like walking onto the set of any given bad police procedural. There always seems to be one huge case on everybody’s minds, last week’s totally forgotten. Cops “bend the rules” left and right. At least twice a day, Chief Gnutz throws somebody out of his office and threatens to have their badge. Things are a little quieter at the four other precincts, located in the other districts, but in general there is a surplus of coffee and a deficit of justice being served.
Requiem Judicial Center
The courthouse and city law offices. Given that we may already be dead, the legal system is more a formality than anything here, but the potential punishments are so nasty that the trials can become quite heated. The city employs both prosecutors/district attorneys and public defenders, who share the offices next door to the courthouse. The office break rooms can also become quite heated.
Tartarus Acres Memorial Prison
There’s no “death penalty” for the dead, but if you find yourself on the wrong end of the law, the fine folks at Tartarus Acres will ensure you serve your time. Because “time” is a flexible thing in Limbo, if you’re given a substantial jail sentence you’ll be feeling every. Single. Minute of it, no matter how little time passes outside. Truly heinous lawbreakers may be brought before Niesha herself… which means you’ll have to wait for her calendar to clear up before beginning your sentence. Maybe you’d better go for the plea deal in that case.
Our Lady of Paradox Medical Plaza
If you have a medical concern or find yourself supernaturally ill, clawed up by monsters, or critically low on anima, this ought to be your first stop. The staff at Paradox are well-versed in how to treat the walking contradictions that are weird, nebulous Limbo bodies. And great news: all medical coverage is paid for by the city. Wow! What a concept!
The Medium Gazette
This office was once home to the Medium Gazette, a homegrown newspaper that provided trustworthy, timely news to Requiem’s citizens. Ages after the newspaper went defunct, the building is now occupied by the Pinheads, who use its printing presses to churn out an endless slurry of poorly-spelled propaganda and nonsensical manifestos. Also niche zines, if you pay them a small fee.
Styx Incorporated HQ
The corporate offices and headquarters of Styx, Inc, Requiem’s largest manufacturer of consumer goods. Styx oversees the production of cars, household items, foods, beverages, and pharmaceuticals from these lofty towers. They are definitely not up to anything suspicious in them, though.
Requiem Broadcasting Studios
These studios are home to the radio and television stations that broadcast in the city. There are a variety of radio stations playing many genres of music from all over the multiverse. TV stations include news, entertainment/movies, 24/7 wrestling, and a public access station. The public access studio is located in this complex, if you and your friends feel like creating your very own Wayne’s World.
Central Sewers
At the center of the city’s underground waterworks, this large cistern branches out into a few directions with a network of tunnels wide enough to go exploring, if you particularly enjoy sewer levels. Be careful, there are crocodiles. Or worse, if you go far enough to find where the tunnels intersect with the Underground!
Hotel Astraea
Need to get away from it all without getting away from the city? This massive luxury hotel boasts gourmet restaurants, a full-service spa and salon, three indoor swimming pools and a water slide. There's event space and ballrooms available to rent, and in-house wraith event planners ready to help everything go off without a hitch. And thanks to being built on a strange liminal faultline, you'll literally never visit the same hotel twice. The layout shifts as needed, and the rooms and accommodations even resize themselves to match the price you can afford.

North District
The “arts” district. With Atropos University as the centerpiece, the North district holds the museum, zoo, theater complex, and other cultural facilities. Parks are plentiful here, and it’s also home to the Transit Center.
Requiem Transit Center
This bustling station is where new Souls arrive in Requiem. Planes and trains are always arriving– but there are never any departures scheduled. Along with a conference center for newcomer orientation, the Transit Center serves as a major hub for multiple forms of transportation, including buses and taxis. There was once a main Underground station here, but it’s been boarded up and placed under strict guard to prevent monsters spilling into the busy terminal.
From time to time, a mysterious Platform #4 appears on the other side of the train station’s wall. When trains pull into this station, their passengers are very unusual souls from other worlds…
Atropos University
This expansive campus is the city’s premier educational institution, offering higher learning and other basic classes to teach the residents of Requiem from disparate times and places. Tuition is free, and the university will pay a small stipend to anyone who wants to teach a class. Those who impress the fastidious Chancellor Howe may be hired on as full-time faculty with a slightly more livable wage.
The university is also home to the Atropos University Research Team, a group of researchers and scholars who investigate and collect information on the mysterious happenings in Limbo.
Now if only the AURT could explain why all the buildings on campus look like nightmares straight out of a Joel Schumacher Batman movie. We’re talking giant, imposing statues of human figures, bizarre angles, surreal curves and impossible architecture. There are classrooms where gravity pulls to the ceiling or walls, twisted hallways that end up above or below themselves, and staircases that lead the opposite of where they appear to. Best guess? It has something to do with the sheer amount of knowledge contained in the university’s walls, literally more than anyone could learn in a lifetime. Alternate guess? Drunk architects.
Atropos Library
Open to the public and located on university grounds (inside a giant, creepy head,) the Atropos Library is the place to go for books and information from all over the multiverse. Approach the reference desk and request the books you need, and they’ll be delivered right to you via a system of pneumatic tubes. Once you’re done, return the books to the tubes and they’ll be filed back onto the shelves in an instant.
If you’d prefer to go digging in the stacks yourself, be warned: the shelves tend to rearrange themselves and the library follows the same impossible physics as the rest of the university. The staff will loan you a small lantern that projects a laser, pointing directly at the front desk. It’ll still be a maze of tubes and shelves and shifting geometry to return you to the entrance, but at least it’ll lead you in the right direction. After all that wandering you’ll be looking forward to a nice drink at the cafe, or to kick back in the retro computer lab for a few games of Pacific Northwest Road.
Museum of Supernatural History
Otherworldly objects end up in Limbo all the time, riding on the memories of Souls passing through. The museum boasts a collection of unique items from many interconnected universes: art, artifacts, clothing, weapons, and other interesting curios. Traveling exhibits feature items from all over the multiverse, and occasionally some that look very familiar.
Cedar Forest Zoo
Somewhat more of a ranch than a zoo, this place gives new meaning to “a walk on the wild side.” Funny thing about ghostly Limbo animals: they can phase through walls if they feel like it. Fortunately, all the animals at the zoo are unusually docile, so a tiger or a bear casually crossing the path is more a curiosity than a crisis. The keepers do spend an awful lot of time trying to coax the residents back into their enclosures, though.
Paradise Theater Complex
A collection of venues including an opera house, an orchestra hall, and a few theaters of various sizes. The finest performers in all the worlds grace Requiem’s stages every night, but at their own peril… A mysterious phantom haunts the complex, lurking in the shadows and bringing down disaster on the productions that don’t meet his demands. Luckily, the Phantom of the Paradise has been at this for so long that most of his wicked machinations are well known by security staff, who grudgingly ensure that the shows go on.
Lethe Square Park
One of the many expansive parks in the North district, Lethe Square is notable for its centerpiece: a magnificent fountain with shimmering, glowing water. Those who touch the water will suddenly, temporarily lose a portion of their memories. Drinking the water removes memories permanently. Certain enterprising businessmen have tried bottling the water and selling it as a “cure” for traumatic or unpleasant memories, but as there is no way to actually target what memory will be lost, it’s very much buyer beware.
Has Bean Cafe
With a scenic view of the park district, this calm cafe serves coffees, teas, and light meals in a comfortable atmosphere. A great place to relax, catch lunch, study for your classes, or get into a four hour argument with the barista over bespoke coffee methodology. Rivals with the nearby Java, Jive, and Wail, the coffee arms race between the two shows no signs of slowing down.
Java, Jive, and Wail
Located near the Paradise, this cafe is for those who prefer their coffee shops with a certain... je ne sais quoi. With nightly open-mics and a clientele that includes many theater staff, it's a popular spot for performers hoping to catch their big breaks. It's also a warzone of theater politics and horrendous slam poetry. Come in to watch the fireworks, or enjoy an overpriced espresso and a vegan chocolate gluten and allergen free plain scone served with a scowl. Rivals with the Has Bean Cafe, inter-cafe espionage is a real concern.
BEASTLAIR!
(Note exclamation point.) Nearby the transit center, this is the headquarters of BEASTFORCE (note capitalization), a private security firm that specializes in monster management. The facilities include barracks, a gym, a briefing room, and a small training course. Commander Platinum Wolf’s office is in the basement, where he keeps a hardcore sick collection of band posters and has his music turned up to full blast all day, every day.

West District
The “residential” district. Many, but not all of the communal housing buildings are in this neighborhood along with shops, grocery stores, small businesses and restaurants. The further west you go the more this district feels like “suburbs.” Out by Crystal Lake Park, it’s practically country living… or as close as it gets with the loud, bright city shining incessantly through your windows at all hours.
Styxmart
The most popular grocery chain in Requiem, and an easy place to get all your necessities. There are locations all over the city, but the Styxmart Super Center in the West district is the largest, and includes a shopping cart elevator and a cheese counter. Fancy!
West Hedge
Whether from days of old or just old-fashioned, the Souls in the neighborhood of West Hedge are committed to a more rustic lifestyle. The buildings in this little suburb resemble old European cottages, and you can find period businesses such as a blacksmith and a bookbinder here. It’s like living at the renaissance fair year round, except hardly anyone here knows what a renaissance fair is. There’s no escaping the modern headaches of the city, but Souls who’d prefer to either visit or live a quieter life in a village out of time are welcome in West Hedge.
Last Orders
A slightly seedy neighborhood establishment in the style of a London pub. There’s ragtime on piano and beer on tap, and the barman speaks inexplicably in rhyming slang. Their fish and chips are, as expected, pretty good. The cockles and jellied eels, however, are superb.
Little Yomi
Fancy a neighborhood with a more eastern vibe? Little Yomi is that corner of the city where the smell of yakitori skewers cooking permeates the air, there’s a vending machine on every street corner and the noodle bars are standing room only. Here, the neon lights are almost exclusively promising karaoke, and 7-Circle convenience stores are everywhere for your… convenience. Cherry blossoms litter the pavement come springtime and you’ll be lucky to find a space to unroll your tarp for a picnic in the park.
Untitled Park
This scenic park is home to an incredibly ill-tempered waterfowl of unknown origins. If you visit the park, you will inevitably come into contact with this creature. Given its blessing, you will enjoy a day of peaceful serenity with one of the nicest views in town. Earn its ire, and you will face its honking wrath.
All Souls Cathedral and Wayhouse
A public non-denominational place of worship. The many alcoves, windows, corners, and gardens of this beautiful building have been turned into makeshift shrines for a variety of gods. If you can’t find yours, feel free to add it. Next door, the Wayhouse is a volunteer shelter where the faithful care for Souls that need help. It’s one of the few places in the city that’s friendly to ghosts, with a basement shelter set up just for them. Is there a greater power out there, or life after death? Everybody’s got their own answers, and that’s your business, buddy. So long as you respect everyone else’s, you’re welcome at All Souls.
Summerland Gardens
Long ago, these lush fields were home to a carefully cultivated botanical garden, including several greenhouses full of plants from all over the multiverse. Over time, the gardens fell into disrepair and were eventually abandoned. The city is offering a small stipend for volunteers who'd like to help trim overgrowth, pull weeds, and fix up the garden beds. Supervising this endeavor is "George," a gigantic wolf monster who appears to have retained some of his memories from life. He's unusually docile and even friendly, but will savagely maul anyone who looks to be harming the gardens.
Crystal Lake Park
Just before the entrance to Tuonela Forest, the lovely Crystal Lake provides a natural getaway a short trip from town. Suited to its name, the lake is full of beautiful, unnaturally crystal-clear water that ranges from blue to turquoise to purple, depending on the sky. Enjoy hiking, fishing, or renting boats at the marina. On the far side of the lake sits Camp Crystal Lake, a perfectly intact summer campground that’s never been terribly popular for some reason. Local legends of a murderous monster in the lake are probably exaggerated.
Castellanos & Oda
Former homicide detectives turned private investigators, Castellanos & Oda are experienced, professional, and more or less discreet. With an office located above Turbonoodle Noodle Bar, they offer a variety of private eye services including official reports, limited legal advice, and escaped pet location.
Contact Sebastian Castellanos or Joseph Oda for inquiries.

South District
The “waterfront” district. Souls love the beach, and the shoreline along the Oblivion Sea is full of places to relax, swim, and be rescued by attractive lifeguards. Further inland are warehouses, factories, and other industrial buildings used both for their intended purposes and as shady locales for questionably legal enterprises.
Port
Supplies and goods arrive into this port from ghostly ships. Where do they come from? Nobody knows. But they always seem to have exactly what the city needs at the time. Try not to think about it too hard. And definitely don’t try to ride the ships back out to sea, unless you are an exceptionally good swimmer.
Oblivion Beach and Boardwalk
Several miles of coast lined with beautiful beaches. During the day, Souls enjoy pleasantly warm water and activities on the black-and-white sand (with occasional, inexplicable stripes of bright, unnatural colors.) There are public showers and changing rooms and a few shops selling food, drinks, and other beachy necessities. At night, not only does the water become bitterly cold, but there’s been reports of monsters swimming offshore. Better stick to stargazing once the sun goes down.
While you’re enjoying your fun in the sun, why not take a stroll up the boardwalk? Head east and you can find food vendors, shops, and a few small rides. The haunted house is a little unimpressive, given where we are, but the tunnel of love is shall we say, infamously effective. Further west, the boardwalk starts to get a bit run down, with some sections barely walkable and liable to collapse. Most of the buildings are empty and abandoned, save a penny arcade, a candy shop, and a few small vendors selling popcorn and snacks.
Pier Nanog Amusement Park
Risen from the depths at the west end of the boardwalk, Pier Nanog is a beautiful turn-of-the-(20th)-century style amusement park with a nautical theme. Thanks to community efforts, it's been cleaned up, restored, and is guaranteed monster-free. Staffed by Captain Bilgemouth and his crew of real (but friendly) ghost pirates, the park is open year-round and features a variety of rides and attractions. Enjoy the old-fashioned charm of the carousel (with animated, stubborn critters that frequently escape) or the thrill of the Kraken Coaster. Those seeking a more intense thrill may take a peek in the Funhouse, which while not actively dangerous definitely has something wrong with it, and keeps finding new ways to horrify hapless guests.
The Long Walk (The Short Pier)
There’s a certain vibe in this sleazy bar. A vibe that says “I’m going to be robbed or possibly stabbed.” It takes a certain hardy personality to feel comfortable in an establishment like this, but those who brave the atmosphere will find excellent drinks, cheap prices, and some killer chicken wings. You’ll also find The Short Pier, a speakeasy and fight club in the basement– if you know the right people to give you the password. If you’re of a gambling or a martial sort, you can make some cold hard dosh betting on or participating in the fights. Both bars are strictly neutral and refuse allegiance to any one of the gangs, so members of all organizations mingle here under a truce.
The Hoisted Petard
A dim, cozy tavern by the waterfront. They serve beer, liquor, and food. No frills. No theme. No exotic nightly specials or drinks that glow or evaporate into glitter. We don’t do that here. Too much fuss. This is a tavern. Just order a pint and get drunk. (exhausted grunt)
Casa Bandita
This massive, dated, kitschy restaurant/arcade/puppet theater looks like an Oaxacan village inside and seats over 1000 guests. Along with exploring the cavernous halls, you can enjoy mediocre Mexican food, bottomless margaritas, and all the sopapillas you can eat. It actually began as a dosh-laundering front for the all-but-defunct Crimson Bandits gang, but thanks to Boss Crimson Rodriguez discovering his passion for restaurant management, it’s now a quality family eatery where you can enjoy affordable food and fun in a festive atmosphere.
Pawnography
Proprietor Old Maude Bean and her nephew Howard Black run this nice, honest pawn emporium and secondhand store just off the boardwalk. Here you can find a selection of quality goods procured from all over Requiem and beyond-- their contacts frequently bring in interesting items from elsewhere. Dig through the shelves and you just might find a surprise from home. Old Maude will also purchase, you know, things you come across, but be ready to negotiate. She drives a hard bargain.
Industrial Park
Grim, industrial neighborhoods full of factories and manufacturing plants. These buildings are used both for their intended purposes, as well as secretive places for criminal types to do some dirty dealings. Sometimes it’s unclear which is which.
Beacon Point Lighthouse
There are a few lighthouses where the city meets the sea, but the most spectacular of them stands on a cliff overlooking the bay. The ragged old brick tower is visible for miles around, in spite of the fact that it’s never lit and hasn’t been functional for centuries. This is likely related to the overwhelmingly creepy sensation of gloom and despair that comes over anyone who approaches. Few have ever dared to get closer, but those who did found the door securely locked… and then were never heard from again. Or something like that.
Fort Ruins
Along Oblivion Beach are the disparate ruins of structures that look like abandoned forts. They’re built in a variety of architectural styles and in varying stages of disrepair, from mostly intact to completely destroyed. The weird thing is, none of them seem to have been built here. They all appear to have washed up on shore from elsewhere and simply settled into the sand. Oh well. Maybe there’s something interesting to be found inside?

East District
The “entertainment” district, containing the bulk of the city’s wild nightlife (and daylife, for that matter.) Theaters, casinos, bars, nightclubs, arcades, and similar businesses line the neon streets. Notable in this area is “Elysium,” the street that holds the majority of the city’s brothels, sex shops, and other kinky establishments.
Heaven & Hellfire
A two-story club. The first floor, Hellfire, is a rock and roll bar with live music and a generous happy hour. Get selected by a bouncer, invited by a VIP, or pay a steep cover to gain access to the second floor, Heaven, a moody, luxurious lounge with big, cushy couches that have curtains draped around them for some reason. And a lot of the other patrons have taken off their pants. The politics of heaven and hell certainly are complicated…
Swansdown Ballroom
If your tastes are a little more refined, you’ll love a night out at this high class luxury supper club. Enjoy fine dining and drinks to the music of a live orchestra, then dance the night away. There are themed nights with various dress codes, from black tie to jazz-swing, and the periodic grand balls are an occasion not to be missed.
Club Turbowave
For those who REALLY want to lean into the premise, why not spend some downtime at this popular synth/electronica dance club? Multiple floors, flashing lights, ambient closets for people who party too hard (or need to party in private, if you get our drift.) The club operates 24/7, though the morning hours tend to be a little slower, with many patrons passed out in the corners.
La Petit a Mort
The most popular brothel in the Elysium district. With a French theme and a variety of escorts to choose from, those looking for quick and easy intimate company will find it’s worth the steep price to pay a visit. If you’re looking to spice up your own intimate company, the brothel runs a boutique next door that sells lingerie, toys, and other adult items. May want to specify which side of the business you visited if it comes up in conversation.
Kayfabe Arena/Afterlife Wrestling Entertainment
This large sports arena features a retractable roof and comfortable seating. During the day it hosts a variety of minor sports leagues such as soccer, baseball, and football. Most nights, the arena is the home of AWE Wrestling, the most indisputably popular “sport” in Requiem. Whether you’re cheering for El Cabron or Ripsteak, Princess Punch or Thunderheel, Dr. Lovecrush or The Blue Kotatsu, the crowds get so rowdy at big ticket matches that the wrestlers aren’t the only ones going home with bruises and head trauma.
The complex includes a training gym that’s intended for wrestlers, but is open to the public for a small fee. The Syndicate’s unofficial headquarters is an office building next door. You don’t have to be a member to put on an event at the arena, but you will have to deal with Syndicate leadership. And pray you’re not double-booking with a royal rumble.
Felix Night Casino
Owned by the Symphony, this luxurious casino has a Greco-Roman theme from its carved marble columns to its moving landscape facades (that literally move and animate.) Gamble in the comfort of an emperor as toga-clad servers bring you food and wine. The house special Ambrosia is said to bring you the luck of the gods. The attached resort hotel has the fanciest and most comfortable rentable rooms in town. Some of the priciest, too. Hope that Ambrosia really did its thing for you.
The Pale Horse Saloon and Casino
Owned by the Syndicate, this wild west casino is the place to go for a rootin’, tootin’ good time. If the racing downs, blackjack, or poker tables ain’t treatin’ you kindly, take a break for a little line dancing, a cowboy-themed strip show, or enjoy a cold beer and a pipin’ hot basket of Rocky Mountain oysters. Yeehaw!
Extra Life Arcade
Open 24 hours, this classic arcade is home to cheap food, a bowling alley, and all the games you could play. Along with a generous collection of pinball machines, you can enjoy such classics as Eatman, Monkey King, and Ultra Fabio Brothers. Not heard of those? Maybe you’re more into Sidewalk Puncher or Spirit Gauge? No? Get some nachos and play a few rounds of Bop Bop Rebellion or Board to Death, maybe it’ll come back to you.
SkaTopia
Listen. You skate or you die. And since you already maybe did the second thing… you skate. Come to this indoor rink complex and skate your little heart out. On rollers, blades, boards or ice. Flat rinks or terrain. Rent some equipment, request the tunes, and skate. That’s all there is to it. Please do not inquire about ska music. The sign is a little misleading but that’s just how we decided to spell it. You’ll have to go somewhere else for that, okay?
Movens Aquam Spa
Get set to get wet, my friends! Along with massages, face and body treatments, Roman baths for various gender configurations, and onsen-style rooms, this full-service spa features a number of small, private facilities. Steam caves, saunas, mud baths, or specialized floral or mineral waters, there’s no shortage of luxurious ways to get pampered. Be careful with some of those soaks though. They can be pretty potent, lowering inhibitions and raising desire and– it’s the horny spa location. Make your characters get naked and turned on at the horny spa location.
Sibyl’s Speakeasy
Of all the gin joints, in all the towns, in all the otherworlds– you had to walk into this one. Sibyl’s offers smooth drinks and smoky jazz for the folks who like things a little old-fashioned, a little classy. Step up to the bar, cut a rug on the dance floor, or cozy up in a private booth at the most renowned jazz club in town. Maybe don’t stick your nose into other people’s private booths though. Seems like a popular meeting place for a certain clientele…
The Drive In
Located on the edge of town near the Barrens, this expansive drive-in movie lot is already populated with cars from different eras, all broken down, missing wheels, or simply sunk into the ground. Climb into one and turn up the radio to enjoy a new movie every night, and a double feature on Fridays and Saturdays. It’s a little awkward sitting in a strange car to watch the flicks, but there’s no other way to hear the audio. Get there early if you want the best options– the cars with big backseats tend to get claimed first. You could pull your own car into the lot if you wanted, but be warned: the drive-in likes to claim new cars whenever it can get them.
Hose Era
Not far from Sibyl's Speakeasy, there sits an eccentric little boutique by the name of Hose Era. Featuring fine clothing and accessories with a strong gothic bent, as well as perfume, cosmetics and hair styling, Hose Era boasts a complete renovation of your look, but more simple tasks such as fittings and alterations to existing garb are available by request.
Keep in mind, both the basement and second floor are strictly off limits.
Contact Astarion for inquiries.
Miller's Private Investigation
Across from the Neon Motel and upstairs from a dive bar is a nondescript office with "MILLER" printed on the door. This is the private investigations office of Josephus Miller, a seasoned professional in the field. Stop in if you need service as discreet as the sign would suggest.
[A Symphony-sponsored business.]
Contact Josephus Miller for inquiries.

Other Locations
The Underground
Once a subway system beneath the city, the Underground has become completely overrun with ghosts. Ghosts who are not bound to a location or other phenomena will inevitably wander until they end up down here. As a result, it’s a major spawning location for monsters, who lurk through the tunnels hunting for prey. Sometimes they even spill out from the stations and into the streets at night.
Underground stations are spread throughout the city, roughly one every five blocks. Most have been boarded up and those with particularly active monsters are guarded by the police, BEASTFORCE, or other groups. A few station entrances were left open for maintenance or other purposes, and those can still be used to access the Underground. Citizens are heavily, vocally discouraged from doing so, but you can if you’re looking to find some really gnarly monsters. Or a really exotic way to die. Or the ghost of a lost loved one…

The Wilds
“Natural” areas outside the city walls. You can venture into these areas if you’d like to take a break from urban living, or try to make a break out of Limbo– which isn’t going to work but you know, you could always try it.
The Brink
The farther you go into the Wilds in any direction, the more bizarre and hostile the landscape gets. Monsters become more plentiful, and the terrain becomes increasingly inhospitable. Eventually, you’ll reach a blurry “curtain” of shifting, silvery light. This is the boundary where the realm of Limbo starts to fall apart, known as the “Brink.” Cross over the Brink and you’ll find yourself in an impossible space where “expectations'' no longer apply. This sounds interesting until you realize that this includes expectations of having stable temperatures, having oxygen to breathe, or not having your Soul explode into a million chunky pieces. Turn back from the Brink and you’ll find yourself instantly back near the entrance of the Wilds area you started in, no matter how long and far you thought you’d gone. The Brink circles the Wilds on all sides, roughly 100 miles equidistant from the center of the city– City Hall, more specifically.
Mag Mell
Towering over the northern horizon, the Mag Mell mountain range creates a dramatic backdrop for the neon lights of the Requiem skyline. There are a few trails and small parks along the foothills for adventurous types, but the terrain quickly becomes difficult and the elevation rises rapidly.
The last developed trail up the mountains ends at a spot called Echo Gulch. Local legend says that if you shout loud enough over the guardrails, you’ll hear your echo speaking back to you in its own words. Rumors can’t agree whether the echo speaks absolute truth or absolute falsehoods, but they all say not to linger too long or ask too many questions regardless.
Nestled away in the cliffs and valleys between the peaks are mine tunnels of mysterious origin. No telling who built them, what’s inside them or where they go, but the sensation of cold dread pouring out has dissuaded anybody from looking into them much further than that.
The highest peaks of Mag Mell are well above treeline, enveloped in a cloud of fog that never fades. This is actually an eternal blizzard, and even the hardiest of travelers are in danger of being frozen solid. None have ever reached the Brink on the northern side… or at least they didn’t come back to tell about it.
Tuonela Forest
The Wilds west of the city. The edge of the forest that circles Crystal Lake looks and behaves like an ordinary forest. Animals are plentiful, there are sunny glades and paths to walk. A lovely spot for a picnic or a hike.
Tread any deeper into the woods and things start to get a bit eerie. The trees become thicker and improbably tall, appearing thousands of feet high in spots. Sunlight gets drowned out by the foliage, dark as midnight even in the middle of the day. Strange rainbow firefly-like orbs flicker through the air, illuminating mossy caves and circles of glowing mushrooms. Travel much further than that and your senses start to play tricks on you. Movement in the trees ahead, human shapes that you can never catch a good look at. Voices, and the gurgle of a river you can hear in one ear but can’t seem to find. The scenery shifts and blends together until you can’t tell which direction you came from or which way you’re going.
It’s been reported that the animals deep in the forest take pity on lost Souls and are willing to help them find their way out. It’s also been reported that monsters deep in the forest take on the form of ordinary animals. If you do end up lost in the woods, make sure you can tell the difference before you take a ride on that deer’s back or let that squirrel sit on your shoulder.
Oblivion Sea
Bordering the south side of the city, the Oblivion Sea is mysterious as it is vast. Dark water stretches as far as the eye can see. On occasion, ghostly ships appear from over the horizon and moor at the port, bringing in supplies from “elsewhere.” Attempt to ride these ships and you’ll find yourself stranded in the water when they vanish a distance out from the shore.
The sand along the shoreline alternates between black and white, with occasional bright stripes of unnatural color like somebody’s spilled one of those sand-bottle craft kits. There are black rock outcroppings here and there along the beach, with a few cliffs and numerous sea caves. On the far southwest side of the bay, the eternally unlit Beacon Point Lighthouse rises several hundred feet from the water as the highest point in the area.
In the bay, there are fish and other forms of sea life. Oblivion sea life tends to be even more colorful and bioluminescent than other animals. You can sometimes spot them under the water from a boat or even off the pier. They’re also much larger than you might expect. Oblivion sharks can be as big as a school bus, and some of the whales might be more accurately described as kaiju.
Given the right equipment, you can go diving offshore. The remains of dozens of sunken buildings can be found in the bay, some still perfectly furnished and intact inside. Be cautious, as such enclosed, dark spots are prime spawning areas for Drowned.
During the day, the sea is warm and inviting, especially along the beach. At night, the water becomes bitterly, unnaturally cold. Between the temperature shift and the darkness coaxing monsters up to the surface, swimming after dark is a pretty bad idea.
The Barrens
A vast wasteland on the east side of the city. The Barrens are hot, dry, and dusty, but not always desolate. Closer to town there are small oases creating lush desert landscapes. Red rock ridges and mesas border the edge of the true wasteland, and you’ll have to pass through one of the many canyons to continue on.
One of them, Valhalla Canyon, is always shrouded in a dustlike cloud of mist and a heavy aura of dread. Breathe in the mist and you’ll find yourself lost in a vivid dreamscape. You find yourself embodying a soldier in an echo of a battlefield somewhere in space/time. You control their actions and thoughts until they’re either victorious, or killed in the battle. You then awaken face-down on the canyon floor, exhausted, and you won’t experience the effect again until one day has passed. History buffs or those looking to hone their combat skills might find this phenomena fascinating or useful. On the other hand, it’s probably not healthy to continually subject yourself to the horror and brutality of interdimensional wars.
Pass through the canyons and you’re in the Barrens proper, a real wasteland’s wasteland. The sand and dirt and ugly rock outcroppings seem to go on forever. There are occasional small arroyos or trickles of water in pools or running down rocks, but they become increasingly few and far between. Most explorers turn back long before they get anywhere close to the Brink on this side. In fact, most explorers don’t seem that interested in this wretched terrain– but some intrepid Souls still head out from time to time. Maybe they’re chasing a Mad Max apocalypse fantasy. Or maybe they’re seeking the rumored lost city of riches somewhere far out in the wasteland. Or maybe they just love orange sunburns, heatstroke, and dehydration.

SUBMIT A LOCATION
Have you come up with a business that your character visits often? Did you cash in AC rewards so your character now owns a business? Have a fun idea for a location with a mysterious phenomena? Leave us a comment here with the name of your location, a brief description, where it’s located, and which characters own it (if applicable.) We’ll add it to the list!